MODERN ZOMBIESOVERHAUL

MZO FIELD MANUAL

WIKI

HOW EVERY SYSTEM IN MODERN ZOMBIES OVERHAUL WORKS, CHECKED AGAINST THE MOD

WIKIPROGRESSION

Camos

16 camos per gun: 9 Military, 3 Special and 4 Mastery, and what each needs.

CHECKED AGAINST v0.1.82

How camos work

Every gun has 16 camos in three groups. Military camos come first, then the Specials, then Mastery. Unlocking a camo also gives account XP.

Military (9)

One running count per gun unlocks them in order. What counts depends on the class: critical kills for most guns, point-blank kills for shotguns, and eliminations for launchers and specials.

CAMOCOUNTACCOUNT XP
Char100250
Tundra200250
Flood Digital300250
Cedar400250
Marshland500250
Mire600250
Ravine700250
Skulk800250
Emerald Snake1000250

Special (3)

Mutilate, Slither and Pathfinder open once all 9 Military camos are done. Do them in any order. Each one has its own challenge for that weapon class, for example 300 hipfire kills or 300 eliminations while Pack-a-Punched. Each gives 500 account XP.

Mastery (4)

CAMONEEDSACCOUNT XP
Golden DragonAll 3 Special camos on that gun1,000
BloodstoneGolden Dragon on every gun in that class1,000
DoomsteelBloodstone on that gun1,000
InfestationDoomsteel on that gun, and Doomsteel on 30 weapons2,500

Pack-a-Punch camos

Pack-a-Punch puts its own tier camo on the gun while it is packed. Those are separate from these 16. See Pack-a-Punch and rarity.

COMING SOON