PROGRESSION
Levels, prestige, unlocks
- WORKSAccount levels and XP (kills, rounds, boards, T.E.D.D.)
- WORKSPrestige (10 prestiges) with prestige emblems and unlock tokens
- NOT IN YETPrestige Master (level 56+) is not in the mod
- WORKSLevel unlocks and permanent unlock tokens
- WORKSWeapon levels and weapon XP
- Locked guns still save kills and camo stats; they level once unlocked.
- WORKSCamo challenges and camo unlocks
- IN PROGRESSDaily and weekly challenges: 151 challenges, XP or rare token rewards, weeklies take several matches
- WORKSXP tokens: Double XP, Weapon XP, Battle Pass, GobbleGum
- WORKSDouble XP / GobbleGum weekend events
- WORKSLeaderboards
- NOT IN YETBattle pass
SERVER + CONNECTION
MZO stats server, hook DLL
- WORKSStats server connection (rank, prestige, weapons, camos, match stats)
- Profile loads at map start; progress saves at round end, on purchases and at match end.
- WORKSWebsite stats (mzo.coddb.net)
- WORKSParty ranks in the lobby (fetched from the server)
- IN PROGRESSCo-op progression fixes (applied 29 Oct, need a 2-player test)
- NOTEStats are client-authoritative.
- WORKSAsset pool growth for custom maps (T7Zeus)
- WORKSLoad and crash logging (zone\MZO_Load.log)
- IN PROGRESSBig map crash logging: pool alarms, zone done, xpaks, exit / error / out of memory (2 Nov; found the big map cause 3 Nov, plus map data memory budget logging)
- WORKSBig map texture budget raise in MZO_Hook (3 Nov): streamed texture budget 18 GB to 24 GB, Gorod Krovi loads
- WORKSBig map data memory budget raise in MZO_Hook (3 Nov): 2 GB to 4 GB (Origins tested)
- IN PROGRESSEngine memory page pool raise in MZO_Hook (3 Nov): 5 GB to 16 GB (not tested yet)
- IN PROGRESSPack-a-Punch follows each map's own rules (Der Eisendrache quest + teleports, Shadows, Origins, Zetsubou, Shangri-La): built 9 Nov, not tested in game
HUD
HUD selector and skins
- WORKSHUD selector (HUD SKIN / HUD PRESETS)
- WORKSAetherium and Black Ops 6 HUDs
- WORKSBlack Ops 1, Black Ops 2, Vanguard and CS:GO HUDs
- IN PROGRESSWorld at War and Modern Warfare Remastered HUDs
- Need BlackOps3Shaders in the game folder.
- WORKST.E.D.D. and map quest widgets on every skin
- WORKSPause challenges card on every skin
- WORKSHitmarkers
- WORKSZombie health bars (Black Ops 7 look, tested in game)
- NOT IN YETBO7 HUD layouts (HUD PRESETS > LAYOUTS is COMING SOON)
GAMEPLAY
In-match systems
- WORKSGobbleGums earned by playing, 10 packs, in-map machine
- IN PROGRESSBO7 gum menus: packs list, select, options (built 2026-11-06, untested)
- WORKSArmor plates and vests
- WORKSItem drops and ammo crate
- WORKSPack-a-Punch tiers and Arsenal (ammo mods)
- WORKSBuyable perks
- WORKSBO6 / BO7 perk pack: 6 new perks, new machines
- WORKST.E.D.D. tasks
- WORKST.E.D.D. Drop for team reward
- WORKSGauntlet
- IN PROGRESSThrowing knife / axe: reworked 2026-11-06 (orientation, outline, pickup, sounds), untested
- WORKSStart pistol and wall-buy remap
- WORKSWeapon inspect
WEAPONS
Ported weapons and camos
- IN PROGRESSBO7 weapons (all portable weapons + 8 wonder weapons ported)
- Animation re-exports and balance in progress.
- WORKSBO7 camos (53 zombies camos)
- IN PROGRESS62 more moving BO7 camos (multiplayer, Warzone, zombies): built, not tested in game
- WORKSBO7 reticles
- NOT IN YETBO7 weapon effects (converter on hold)
- NOT IN YETSargas (disabled)
More
The same list with every update is on the patch notes page.