MODERN ZOMBIESOVERHAUL

MZO FIELD MANUAL

WIKI

HOW EVERY SYSTEM IN MODERN ZOMBIES OVERHAUL WORKS, CHECKED AGAINST THE MOD

WIKIHELP

Feature status

What works, what is built and waiting for a test, and what is not in yet.

LIVE DATA · UPDATES WITH THE MODCHECKED AGAINST v0.1.82

PROGRESSION

Levels, prestige, unlocks

  • WORKSAccount levels and XP (kills, rounds, boards, T.E.D.D.)
  • WORKSPrestige (10 prestiges) with prestige emblems and unlock tokens
  • NOT IN YETPrestige Master (level 56+) is not in the mod
  • WORKSLevel unlocks and permanent unlock tokens
  • WORKSWeapon levels and weapon XP
  • Locked guns still save kills and camo stats; they level once unlocked.
  • WORKSCamo challenges and camo unlocks
  • IN PROGRESSDaily and weekly challenges: 151 challenges, XP or rare token rewards, weeklies take several matches
  • WORKSXP tokens: Double XP, Weapon XP, Battle Pass, GobbleGum
  • WORKSDouble XP / GobbleGum weekend events
  • WORKSLeaderboards
  • NOT IN YETBattle pass

SERVER + CONNECTION

MZO stats server, hook DLL

  • WORKSStats server connection (rank, prestige, weapons, camos, match stats)
  • Profile loads at map start; progress saves at round end, on purchases and at match end.
  • WORKSWebsite stats (mzo.coddb.net)
  • WORKSParty ranks in the lobby (fetched from the server)
  • IN PROGRESSCo-op progression fixes (applied 29 Oct, need a 2-player test)
  • NOTEStats are client-authoritative.
  • WORKSAsset pool growth for custom maps (T7Zeus)
  • WORKSLoad and crash logging (zone\MZO_Load.log)
  • IN PROGRESSBig map crash logging: pool alarms, zone done, xpaks, exit / error / out of memory (2 Nov; found the big map cause 3 Nov, plus map data memory budget logging)
  • WORKSBig map texture budget raise in MZO_Hook (3 Nov): streamed texture budget 18 GB to 24 GB, Gorod Krovi loads
  • WORKSBig map data memory budget raise in MZO_Hook (3 Nov): 2 GB to 4 GB (Origins tested)
  • IN PROGRESSEngine memory page pool raise in MZO_Hook (3 Nov): 5 GB to 16 GB (not tested yet)
  • IN PROGRESSPack-a-Punch follows each map's own rules (Der Eisendrache quest + teleports, Shadows, Origins, Zetsubou, Shangri-La): built 9 Nov, not tested in game

HUD

HUD selector and skins

  • WORKSHUD selector (HUD SKIN / HUD PRESETS)
  • WORKSAetherium and Black Ops 6 HUDs
  • WORKSBlack Ops 1, Black Ops 2, Vanguard and CS:GO HUDs
  • IN PROGRESSWorld at War and Modern Warfare Remastered HUDs
  • Need BlackOps3Shaders in the game folder.
  • WORKST.E.D.D. and map quest widgets on every skin
  • WORKSPause challenges card on every skin
  • WORKSHitmarkers
  • WORKSZombie health bars (Black Ops 7 look, tested in game)
  • NOT IN YETBO7 HUD layouts (HUD PRESETS > LAYOUTS is COMING SOON)

GAMEPLAY

In-match systems

  • WORKSGobbleGums earned by playing, 10 packs, in-map machine
  • IN PROGRESSBO7 gum menus: packs list, select, options (built 2026-11-06, untested)
  • WORKSArmor plates and vests
  • WORKSItem drops and ammo crate
  • WORKSPack-a-Punch tiers and Arsenal (ammo mods)
  • WORKSBuyable perks
  • WORKSBO6 / BO7 perk pack: 6 new perks, new machines
  • WORKST.E.D.D. tasks
  • WORKST.E.D.D. Drop for team reward
  • WORKSGauntlet
  • IN PROGRESSThrowing knife / axe: reworked 2026-11-06 (orientation, outline, pickup, sounds), untested
  • WORKSStart pistol and wall-buy remap
  • WORKSWeapon inspect

WEAPONS

Ported weapons and camos

  • IN PROGRESSBO7 weapons (all portable weapons + 8 wonder weapons ported)
  • Animation re-exports and balance in progress.
  • WORKSBO7 camos (53 zombies camos)
  • IN PROGRESS62 more moving BO7 camos (multiplayer, Warzone, zombies): built, not tested in game
  • WORKSBO7 reticles
  • NOT IN YETBO7 weapon effects (converter on hold)
  • NOT IN YETSargas (disabled)

BO7 MENUS

Frontend

  • WORKSLobby: top bar, party, challenges, camos, tokens, pop-out panel
  • WORKSZombies hub, party hover card, inspect player
  • WORKSSocial (party, friends, recent players)
  • WORKSWeapons tab (tested in game)
  • WORKSArsenal, gunsmith, attachments, camos
  • IN PROGRESSArsenal and Weapons tab 3D gun shows the saved attachments and camo: built, not tested in game
  • IN PROGRESSAugments: research and loadout saved on the server, in-game effects for 8 perks (v0.1.63): built, not tested in game. Ammo mod, field upgrade and other perk augments do nothing in game yet.
  • IN PROGRESSBlack Ops 7 bleed out: 3-perk bleed-out bar, perk decay, downed timer (v0.1.63): built, not tested in game
  • WORKSCareer, progression, level unlocks, prestige
  • WORKSStats: combat record, matches, maps
  • WORKSMap select
  • WORKSHUD presets
  • IN PROGRESSBO7 SETTINGS menu over the Black Ops 3 options (safe area / network: Black Ops 3 pages): built, not tested in game
  • WORKSPatch notes
  • WORKSAfter action report (summary, rewards, scoreboard, weapon stats)
  • WORKSBO7 menu sounds
  • WORKSBO7 zombies lobby music
  • WORKSMode select: Campaign / Multiplayer leave the mod; private / theater / find match buttons
  • IN PROGRESSController support in every BO7 menu (d-pad, A, B, LB / RB): built, not tested in game
  • wip = built, waiting for an in-game test.
  • IN PROGRESSReward feed: your earned weapons, ammo mods and tokens
  • IN PROGRESSOther good mods (real Workshop mods since v0.1.41) and credits (sample data) pages, untested
  • NOT IN YETBattle pass, store, operators, party codes

More

The same list with every update is on the patch notes page.

Something wrong or missing? Use SEND A REPORT in the mod's lobby, or ask on the Discord.

COMING SOON