MODERN ZOMBIESOVERHAUL

MZO FIELD MANUAL

WIKI

HOW EVERY SYSTEM IN MODERN ZOMBIES OVERHAUL WORKS, CHECKED AGAINST THE MOD

WIKIWEAPONS

Pack-a-Punch and rarity

The three Pack-a-Punch tiers, the four rarities at the Arsenal, and how they raise damage.

LIVE DATA · UPDATES WITH THE MODCHECKED AGAINST v0.1.82

Pack-a-Punch

Pack-a-Punch upgrades a gun in three tiers, each paid in points. Each tier puts a camo on the gun (the map picks which).

TIERCOSTTIER CAMOS
TIER 15,000 pointsCelestial, Firefly, Hornet, Locust, Mantis, Scorpion I
TIER 215,000 pointsHycean, Firefly, Hornet, Locust, Mantis, Scorpion II
TIER 330,000 pointsExoplanet, Firefly, Hornet, Locust, Mantis, Scorpion III, Global IV

On maps with their own Pack-a-Punch rules (a quest, teleporters) the machine follows that map's rules.

Rarity (Arsenal)

The Arsenal machine raises a gun's rarity, paid in salvage that zombies drop. Each step costs:

RARITYCOST
UNCOMMON500 salvage
RARE1,500 salvage
EPIC4,000 salvage
LEGENDARY9,000 salvage

The Arsenal also sells ammo mods.

Damage

Rarity and Pack-a-Punch both raise damage. Damage is multiplied by 1 + rarity / 4 + Pack-a-Punch tier / 3, where rarity is 0 (common) to 4 (legendary) and the tier is 0 to 3.

A legendary gun at tier 3 hits for 3x its base damage.

COMING SOON