KINO DER TOTEN
8 Nov 2026
A script error from the quad zombie script sometimes shows in the console. It does not stop the game. The cause is still being tracked down.
EDIT LOADOUT
11 Nov 2026
New and not tried in game yet: the LOADOUT page, its pick pages and the start loadout.
Trip Mine and Monkey Bomb only work on maps that have them. Other maps keep their own.
More Black Ops 7 lethals and tacticals are still to be ported.
FIRING RANGE and OPTIONS are not in the mod yet.
FIELD UPGRADES
6 Nov 2026
Only Energy Mine, Dark Flare, Frenzied Guard, Healing Aura, Toxic Growth and Aether Shroud are in the game so far. Their numbers are placeholders.
Saved picks and per-upgrade stats are on the server but have not been tried from the game yet.
Field upgrades use Black Ops 3 effects for now. Better-fitting effects are still being picked for each one.
The new per-upgrade wands and their hold animation have not been tried in game yet.
Dark Flare and Wild Fire have no wand colours of their own in the game files. Dark Flare uses the purple Tesla Storm wand.
A map specialist replaces your field upgrade (new, not tried in game yet). On some maps the field upgrade may not come back after you bleed out while holding the specialist.
STABILITY + MEMORY
Asset pools, crashes
Zetsubou No Shima and Revelations use almost every scriptmover clientfield bit. More scriptmover fields on those maps could hit the new limit.
The menu image pool is tight (about 45.4k of 49,152 used in the lobby). Very large custom maps or many new menu images can hit it.
Revelations, Der Eisendrache and Zetsubou no Shima: not tested yet with the big map texture budget fix (Gorod Krovi is fixed).
Going from a map back to the main menu crashed once with nothing else changed (31 Oct). Not reproduced since.
Rare force close while menus, the zombies lobby or a map load: the hook DLL now skips the two copy protection checks that caused it. Needs many launches to confirm (7 Nov).
PROGRESSION + SERVER
Stats server, co-op
Co-op fixes (each player keeps their own level, weapon XP and gums; arsenal prices; gauntlet; T.E.D.D.) were applied 29 Oct and still need a 2-player test.
Stats and progression are sent by the game client, so the server trusts what it is told.
Player stats were reset on 29 Oct on purpose (fresh start).
WEAPONS
BO7 weapon port
BO7 weapons are in a fix phase: animations and base / Pack-a-Punch balance are being tuned.
Every BO7 weapon class now has its own stats, but none are tested in game yet. Wonder weapons keep their own tuning.
BO7 weapon effects converter is on hold.
The Sargas is disabled.
HUD SKINS
In game
World at War and Modern Warfare Remastered need BlackOps3Shaders in the game folder.